Industrial Learning Gamifier
Profession will appear after 2025
Trends
A specialist who develops a game format of training, cases and quests for interacting with equipment, providing heating of interest (motivating emotions, social action, progress and reward) of specialists of a new generation (Y, Z) for self-development and training in production.
The novelty of the profession: solves new problems within the framework of the traditional industrial training process: creates conditions that increase the effectiveness of training for citizens of generations X and Z.
Key competencies:
- Virtual reality design.
- Design thinking.
- Programming.
- Working with big data.
- Empathy.
- Psychology and pedagogy of human behavior.
Over-professional skills
Programming, Robotics, Artificial Intelligence
Multilingualism and multiculturalism
Artistic creativity
Customer focus
Project and process management
Educational institutions
South Kazakhstan State University. M. Auezova
Companies in which this profession may be in demand
Kazzinc LLP
Corporation "Kazakhmys"
Arcelor Mittal Temirtau
NAC Kazatomprom JSC
KAZ Minerals PLC
JSC TNK "Kazhrom"
JSC "Aluminum of Kazakhstan"
https://www.erg.kz/ru/content/ao-alyuminiy-kazahstana/ao-alyuminiy-kazahstana
JSC "Sokolovsko-Sarbayskoe mining and processing production association"
JSC "Kazakhstan Electrolysis Plant"